I'M ALEX NGUYEN,
LEVEL DESIGNER
I was always captivated by the immersive settings of video games. Incredible stories and environments, like the worlds of Ratchet and Clank and, the heartbreak of Last of Us sparked a deep passion in me to create elaborate worlds of my own. For as long as I can remember, I've been deeply involved in game development, participating in game jams and working on personal projects to fuel my passion. I've dedicated my education and efforts to this field and now aspire to make it my lifelong career.
Portfolio Projects
Bit/terness
A 2D platformer game where players control two distinct characters simultaneously to solve puzzles and navigate challenges. Awarded Best Game Design at Chillennium 2023.
Palette Quest
2D Hack-n-Slash Adventure game where the player fights their way through a range of palette based environments.